I’m now completely compiling the windows build against updated external libraries, with no subproject dependencies other than khr-headers. The dependency versions will be listed in each ones included log files. Day wouldn’t be complete with one last update I guess! Updated builds available as always in https://quake2.itbacon.com/public/q2pro
Below is the log file for win64-ac:
*** LIBRARIES USED IN THIS BUILD:
libavcodec 63.3.100
libavformat 63.3.100
libavutil 61.2.100
libcurl 8.21.0-DEV
libjpeg 3.1.4.1
libpng 1.6.58
libpng16 1.6.58
libswresample 7.2.100
libswscale 10.2.100
libturbojpeg 3.1.4.1
openal 1.25.2
sdl2 2.32.8
zlib 1.3.1.zlib-ng
q2pro r3834~601a8df8
Features
anticheat-client : NO # YES on x86
anticheat-server : YES
auto-reply : YES
avcodec : YES
client-gtv : NO
client-ui : YES
debug : NO
game-abi-hack : NO # YES on x86/i386, for old mods.
game-new-api : YES
icmp-errors : YES
libcurl : YES
libjpeg : YES
libpng : YES
md3 : YES
md5 : YES
mvd-client : YES
mvd-server : YES
openal : YES
packetdup-hack : NO
save-games : YES
sdl2 : YES
software-sound : YES
system-console : YES
tests : NO
tga : YES
variable-fps : YES
wayland : NO # YES on Linux
windows-crash-dumps : YES
windows-egl : YES
windows-service : NO
x11 : NO # YES on Linux
zlib : YES
Subprojects
khr-headers : YES
User defined options
Cross files : /home/jordan/git/q2pro/.ci/x64-windows-gpt.txt
anticheat-server : true
avcodec : enabled
buildtype : release
default_library : static
game-abi-hack : disabled
game-build-options : optimization=s,b_lto=true
game-new-api : true
libcurl : enabled
libjpeg : enabled
libpng : enabled
openal : enabled
sdl2 : enabled
system-wide : false
variable-fps : true
vid-geometry : 1920x1080
vid-modelist : 320x240 640x480 800x600 1024x768 1280x720 1280x960 1366x768 1600x900 1920x1080 2560x1440 3440x1440 3840x2160 4096x2160
wayland : disabled
werror : true
windows-egl : true
windows-service : false
wrap_mode : nofallback
zlib : enabled
khr-headers:wrap_mode: forcefallback
